Our research team
Dr Melissa Rogerson (firstname.lastname@example.org)
Lawful Good Bard
Melissa is a Lecturer in the School of Computing and Information Systems at the University of Melbourne. Her current research examines the use of digital tools in tabletop play and the materialities of play, as well as the ways in which people form and enact strategies in games.
Dr Niels Wouters (email@example.com)
Neutral Good Rogue
Niels is a Research Fellow in the School of Computing and Information Systems at the University of Melbourne. He developed the precursor to Biometric D&D, Biometric Mirror, with support from Science Gallery Melbourne. He researches technology ethics and urban computing, with a predominant focus on digital media in public space.
Chaotic Good Paladin
Nellie is an artist and emerging game designer, with a background in education and museum studies. In addition to playing a great deal of Dungeons and Dragons, she also designs and runs Megagames.
Chaotic Evil Druid
Science communicator with a background in physics, social media, and digital art. He is a passionate and enthusiastic science communicator who, among numerous other things, hosts Dungeons and Doctorates, a weekly Dungeons and Dragons podcast.
Students in the Master of Information Technology (Human-Computer Interaction) program:
Biometric Dungeons & Dragons has been made possible through the generous support of the School of Computing and Information Systems at the University of Melbourne.
Dungeons & Dragons is copyright Wizards of the Coast. Material is used under the Open Gaming License version 1.0a.